Privacy Policy
Last updated: November 7, 2026
This policy explains what information the mobile game Meteor Clash (the "Game") collects, why, and what choices you have. The Game is published by Sahmtek ("we", "us"). If you have any question, contact us at info@sahmgames.com.
1. Summary
- You can play without creating an account. The Game signs you in anonymously so your progress can be saved online. If you want, you can also sign in with Google, Apple or an email address (through Unity Player Accounts) so your progress follows you to a new phone or tablet, Android or iPhone.
- You choose a player name (a nickname) and a picture (one of the Game's heroes); other players see them on the leaderboards.
- The Game does not ask for your real name, email address, phone number, contacts, photos or precise location. If you choose to sign in, Unity's sign-in page handles your sign-in details (see section 2).
- The Game shows ads through Google AdMob, which uses device identifiers to serve and measure ads.
- With your permission where the law asks for it (for example in the EEA and the UK), the Game sends usage statistics through Unity Analytics so we can improve it. They are linked to a random ID, not to your name, and are never used for advertising.
- Crash reports are sent automatically so we can fix bugs. They describe the error and your device, not you.
- You can delete your account and game data at any time. See Delete your account.
2. Information we collect
| Data | What it is | Why |
|---|---|---|
| Player ID | A random identifier created when the Game first signs you in. It is not linked to your real identity. | To save your progress online and restore it on a new device. |
| Game progress | Coins, unlocked heroes and weapons, scores, number of runs, and similar game statistics. | To run the game and keep your progress. |
| Player name and picture | The player name you choose (or one the Game makes up for you), and the picture you pick: the portrait of one of the Game's heroes, never a photo. Names are checked against a list of offensive and misleading words. | To show who you are in your profile and on the leaderboards. |
| Leaderboard entry | Your score, your player name and your picture. | To show rankings to other players. |
| Sign-in account (optional) | If you choose to sign in: your player ID is linked to a Unity Player Account, which you sign in to with Google, Apple or an email address. Unity runs the sign-in page and keeps your sign-in details (such as your email address) under its own privacy policy. The Game keeps only the link between the two accounts; we do not store or use your email address. | To link your progress to your sign-in account, so you get it back on a new phone or tablet or after reinstalling the Game. |
| Device and advertising data | Advertising ID, IP address, device model, OS version, language, and ad interaction data. Collected by Google AdMob. | To show ads, limit how often you see them, measure them and prevent fraud. |
| Purchase records | If you buy an item such as "Remove Ads": the product, its price and currency, the order ID and the time of purchase. Payment is handled entirely by Google Play; we never see your card details. The purchase goes through Unity IAP, which also reports it to Unity for purchase statistics. | To deliver your purchase and restore it after a reinstall or on a new device. |
| Usage statistics (only with your consent where the law requires it) | What happens in the Game: runs started and finished (score, wave reached, hero, weapon and game mode), upgrades, ads watched, scores shared, and when and how long you play. With it: device model, operating system and version, language, country (estimated from the IP address), app version, and random installation and player IDs. Collected through Unity Analytics. | To understand how the Game is played and make it better, for example to balance its difficulty. |
| Diagnostics | Crash and error reports: the error and where in the Game's code it happened, device model, operating system version, app version, memory and basic performance data (for example frame rate). Collected by Unity Diagnostics and by Google Play (Android vitals). | To find and fix crashes and bugs. |
| Shared score picture | Made on your device when you tap Share on the game-over screen. You choose the app to send it with; we never receive the picture. | To let you share your score. |
| Settings | Language, graphics quality, controls and sound. Stored only on your device. | To remember your preferences. |
3. Services we use
Some of the data above is processed by these providers on our behalf. Each has its own privacy policy:
- Unity Gaming Services (Unity Technologies): anonymous sign-in, the optional sign-in with Unity Player Accounts (Google, Apple or email), cloud save, leaderboards, usage statistics (Unity Analytics, with your consent where required), purchase processing (Unity IAP) and crash diagnostics. Unity privacy policy. Requests about your Unity Player Account itself go to Unity: delete it here, or email unity-player-login-privacy@unity3d.com.
- Google AdMob: advertising. How Google uses data in ads
- Google Play Billing and Android vitals: in-app purchases and crash reports. Google privacy policy
We do not sell your personal information. We share data only with the providers above, as needed to run the Game, or when required by law.
4. Ads, statistics and your choices
- Most ads in the Game are optional "rewarded" ads that you choose to watch for a bonus, such as a second chance or extra coins.
- If you are in the European Economic Area, the UK or Switzerland, the Game asks for your consent before showing personalized ads. You can change your choice later from the Game's settings.
- In those places, usage statistics are collected only if your answer to the same message allows storing information on your device and measuring content performance (choosing "Consent" allows both). Change your answer at any time with Settings → Ad Privacy; collection stops right away if you withdraw it. Elsewhere, usage statistics are collected as described in this policy, and you can ask us to delete them.
- On Android you can reset your advertising ID or opt out of personalized ads in Settings → Google → Ads (or Settings → Privacy → Ads).
- Buying "Remove Ads" turns off all ads except the rewarded ads you choose to watch.
5. How long we keep data
We keep your player ID, progress and leaderboard entries while your account is active. If you delete your account, this data is deleted within 30 days. Usage statistics and crash reports are kept by Unity under its own retention rules, and data held by Google for ads, purchases and crash reports follows Google's own retention rules. Accounts with no activity for 24 months may be deleted.
6. Deleting your data
You can delete your account from inside the Game (Settings → Delete account) or by emailing us. Deleting your account in the Game also asks Unity to delete the usage statistics collected from your device, and removes the link to your sign-in account. Your Unity Player Account itself (the sign-in you can use with other games too) is Unity's: delete it on Unity's page, which the Game also offers after you delete your account. Full steps are on the account deletion page. Uninstalling the Game removes the settings stored on your device, but does not delete your online progress.
7. Children
The Game is not directed at children under 13, and we do not knowingly collect personal information from them. If you believe a child under 13 has given us personal information, contact us and we will delete it.
8. Security
Data sent between the Game and our providers is encrypted in transit (HTTPS). No system is perfectly secure, but we limit the data we collect to what the Game needs.
9. Your rights
Depending on where you live, you may have the right to access, correct, delete or move your data, or to object to some processing. To use any of these rights, email info@sahmgames.com and include your player ID (shown in the Game's settings).
10. Changes
We may update this policy as the Game changes. We will change the "Last updated" date above, and for important changes we will tell you in the Game.
11. Contact
Sahmtek
Email: info@sahmgames.com
ملخص سياسة الخصوصية
- يمكنك اللعب دون إنشاء حساب. تسجّل اللعبة دخولك بمعرّف عشوائي مجهول لحفظ تقدّمك على الإنترنت. ويمكنك إن شئت تسجيل الدخول عبر Google أو Apple أو بريد إلكتروني (من خلال Unity Player Accounts) ليتبعك تقدّمك إلى هاتف أو جهاز لوحي جديد، أندرويد أو آيفون؛ تدير Unity صفحة تسجيل الدخول وتحتفظ ببياناته وفق سياستها، ولا نحفظ بريدك الإلكتروني ولا نستخدمه.
- تختار اسم لاعب (اسمًا مستعارًا) وصورة (أحد أبطال اللعبة، وليست صورة حقيقية أبدًا)، ويراهما اللاعبون الآخرون في لوحة المتصدرين. تُفحص الأسماء لمنع الألفاظ المسيئة والمضلِّلة.
- لا نطلب اسمك الحقيقي أو بريدك الإلكتروني أو رقم هاتفك أو جهات اتصالك أو صورك أو موقعك الدقيق.
- نحفظ تقدّمك في اللعبة (العملات، الأبطال والأسلحة، النتائج) عبر خدمات Unity، وتظهر نتيجتك واسمك وصورتك المختاران في لوحة المتصدرين.
- تعرض اللعبة إعلانات عبر Google AdMob، الذي يستخدم معرّف الإعلانات ومعلومات الجهاز لعرض الإعلانات وقياسها.
- بإذنك حيث يشترط القانون ذلك (مثل المنطقة الاقتصادية الأوروبية والمملكة المتحدة)، ترسل اللعبة إحصاءات استخدام عبر Unity Analytics لتحسينها: الجولات ونتائجها والترقيات والإعلانات التي شاهدتها، مع نوع الجهاز ونظامه ولغته وبلدك التقريبي. ترتبط بمعرّف عشوائي لا باسمك، ولا تُستخدم للإعلانات أبدًا. يمكنك تغيير اختيارك في أي وقت من الإعدادات ← خصوصية الإعلانات.
- ترسل اللعبة تقارير الأعطال تلقائيًا عبر Unity وGoogle Play (الخطأ ونوع الجهاز وإصدار النظام واللعبة) لنصلح المشكلات.
- تتم المشتريات (مثل «إزالة الإعلانات») بالكامل عبر Google Play وخدمة Unity IAP، ولا نرى بيانات بطاقتك أبدًا.
- صورة النتيجة التي تشاركها تُنشأ على جهازك، وأنت من يختار التطبيق الذي ترسلها عبره؛ لا تصلنا الصورة.
- لا نبيع بياناتك الشخصية.
- يمكنك حذف حسابك وبياناتك في أي وقت من داخل اللعبة (الإعدادات ← حذف الحساب) أو بمراسلتنا، ويطلب الحذف من داخل اللعبة أيضًا من Unity حذف إحصاءات الاستخدام المجموعة من جهازك، ويزيل ربط حسابك بحساب تسجيل الدخول. أما حساب Unity Player Accounts نفسه فيُحذف من صفحة Unity، وتعرضها اللعبة بعد حذف حسابك. التفاصيل في صفحة حذف الحساب.
- للتواصل: info@sahmgames.com
النص الإنجليزي أعلاه هو النص المعتمد.
Meteor Clash